This week, our artists have created a sprite of characters via anima2d in unity. with 2d anima, rigging and animation process are easier to do therefore saving so time. other than that, sprites that are made in the form of character nets, jumping, holding weapons, attack, and weapon replacement.
This week programmers focused on how to save the character's stats despite of changing the scene. this can be solved by calling Playerprefs in unity to store the data in the form of numbers, as well as strings when the scenes change.
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